Selected Topics in Digital Learning

Winter 2022/2023

Digital learning is a generic term for all types of technology-supported learning. Both Distance Learning and In-Person Learning can be included to varying degrees. All can include Digital Learning in one way or another. According to Georgiagov, digital learning consists of three aspects: technology, digital content, and instruction.

In this seminar we will deal with different topics in the field of Digital Learning. A distinction will be made between Bachelor's and Master's students with regard to the assignment of topics.


Students in the Bachelor's program will take an in-depth look at a selected aspect of digital gamebooks as a concrete example. Digital gamebooks offer great potential in the context of teaching. Here, learning materials are provided in digital form and can be explored individually by learners. During the seminar you will deal with one of the aspects learning analytics, authoring tools, target group specific presentation, gamification elements or task types in the context of digital gamebooks in teaching.


Students in the Master's explore selected sub-aspects of digital learning in a broader and more open context. In doing so, the aspects of technology, digital content, instruction, feedback as well as potentials and challenges for impaired and technology-impaired learners are investigated and transferred into well-founded guidelines that are finally applied to a self-selected, concrete learning scenario.

More detailed explanations of the individual topics can be found below.

Note on language: The kick-off event will be held in English. The individual meetings can take place in German as well as in English.


Dr. Svenja Noichl



5 ECTS for B.Sc.
4 ECTS for B.Sc. (PO 2022)
4 ECTS for M.Sc.


Kickoff Meeting





11.10.2022, 16:30-18:00 in 5052

06.02.2023 & 07.02.2023, 09:00-16:00 in 5054

by appointment


Study Programs

  • Bachelor Computer Science
  • Master Computer Science
  • Master Data Science
  • Master Media Informatics
  • Master Software Systems Engeneering


The grade is composed of:

  • written elaboration (paper): 50%
  • Presentation: 50%
  • all intermediate submissions are considered in grading


To pass, participation in kick-off, the individual meetings as well as the presentations* is mandatory.

*) The presentations will take place on two days. Attendance on the day of your own presentation is mandatory, attendance on the other presentation day is voluntary.

Milestones and deliverables

Literature ReviewInitial LiteratureMon, 31.10.2022; 08:00
Literature ReviewTopic and Research QuestionsMon, 07.11.2022; 08:00
Literature ReviewExtend CollectionMon, 14.11.2022; 08:00
Paper ConceptIdeaMon, 21.11.2022; 08:00
Paper ConceptLiterature Contribution + VisualizationMon, 28.11.2022; 08:00
Paper ConceptIllustrationMon, 05.12.2022; 08:00
Paper WritingSkeletonMon, 12.12.2022; 08:00
Paper WritingWritingMon, 09.01.2023; 08:00
Paper WritingFinished Paper for ReviewMon, 16.01.2023; 08:00
Paper WritingReviewMon, 23.01.2023; 08:00
TalkPresentationMon, 30.01.2023; 08:00
TalkCamera-ReadyMon, 06.02.2023; 08:00
ClosingPolished PaperMon, 27.02.2023; 08:00


Kickoff Meeting:

  • Tuesday, 11.10.2022 (16:30 Uhr)

Topic and Research Questions – Individual Meeting (15 minutes)

  • Monday, 07.11.2022; Tuesday, 08.11.2022; Wednesday, 09.11.2022

Illustration – Individual Meetings (30 minutes):

  • Monday, 05.12.2022; Tuesday, 06.12.2022; Wednesday, 07.12.2022

Presentation – Individual Meetings (30 minutes):

  • Monday, 30.01.2023; Tuesday, 31.01.2023; Wednesday, 01.02.2023


  • Monday, 06.02.2023 (09:00 – 16:00) & Tuesday, 07.02.2023 (09:00 – 16:00)


There are a total of 10 different topics, 5 each for students in the Bachelor and 5 for students in the Master. All topics are assigned twice. The work is done individually. The examples given are only intended as a guide, but the design of your topic is not limited to these examples.

Topics for Bachelor students: 

  • Learning Analytics for Digital Gamebooks:
    • In this topic, you will address, for example, how learning analytics can be used for digital gamebooks, what data can be analyzed, for whom learning data analysis is useful in the context of digital gamebooks or what it can be used for, ...
  • Authoring tools for digital gamebooks
    • In this topic, you will address, for example, existing authoring tools for creating digital gamebooks, analyze requirements for such authoring tools, limitations of existing solutions, ...
  • Target group oriented presentation of digital gamebooks
    • In this topic, you will deal, for example, with the identification of requirements of different target groups for the presentation of the content of digital gamebooks, so that they are understandable, usable, operable, motivating, ... by the respective target group.
  • Gamification elements in Digital Gamebooks
    • In this topic, you will address, for example, which game elements can be used in digital gamebooks for teaching purposes and how, what are the advantages or disadvantages of such use, ...
  • Task types in Digital Gamebooks
    • In this topic, you will address, for example, what types of tasks already exist in digital gamebooks, what types of tasks could be mapped into digital gamebooks, ...

Topics for Master students

  • Technology
    • In this topic, you deal with the aspect of technology. Technology is the tool here. For example, you deal with which technology is used in the context of digital learning, under which conditions, which requirements arise for teachers or learners when using this technology, ...
  • Digital content
    • In this topic, you will deal with the aspect of digial content. This involves digital learning materials that are provided with the help of technology. For example, you will look at what types of digital content are already being used, what other content could be used in what context, what the requirements are for technology to provide the digital content, what content is suitable for which target groups, ...
  • Instruction
    • In this topic, you will deal with the aspect of instruction. Digital learning changes the role of teachers. For example, you will look at how the role of teachers is changing, what challenges this brings, how digital learning can be integrated into traditional teaching, ...
  • Feedback
    • In this topic you will deal with e.g. how feedback can be given, how feedback can be automated, how the quality of feedback can be ensured, ...
  • Potentials and challenges for impaired and technology-impaired learners.
    • In this topic you will deal with the potentials and challenges of digital learning for learners with impairments and those who are not familiar with technology. For example, you will look at how assistive technologies can be used, what requirements people in your target group have for digital learning, ...