Digital learning using the example of digital gamebooks

Winter 2023/2024

Digital learning is a generic term for all types of technology-supported learning. Both Distance Learning and In-Person Learning can be included to varying degrees. All can include Digital Learning in one way or another. According to Georgiagov, digital learning consists of three aspects: technology, digital content, and instruction.

Students in the Bachelor's program will take an in-depth look at a selected aspect of digital gamebooks as a concrete example. Digital gamebooks offer great potential in the context of teaching. Here, learning materials are provided in digital form and can be explored individually by learners. During the seminar you will deal with one of the aspects learning analytics, authoring tools, target group specific presentation, gamification elements or task types in the context of digital gamebooks in teaching.


Dr. Svenja Noichl




5 ECTS for B.Sc.
4 ECTS for B.Sc. (PO 2022)


Kickoff Meeting



09.10.2023, t.b.a.

05./06.02.2023, 09:00-16:00 


Study Programs

  • Bachelor Computer Science


The grade is composed of:

  • written elaboration (intermidiate submissions + paper): 60%
  • presentation + discussion: 40%


To pass, participation in kick-off, the individual meetings as well as the presentations is mandatory.

Milestones and deliverables

Deadline for all submissions is on mondays at 8 a.m.

  • Initial Literature: 23.10.2023
  • Topic and Research Questions: 30.10.2023
  • Extended Collection: 06.11.2023
  • Idea: 12.11.2023
  • Literature Contribution + Visualization: 20.11.2023
  • Visualization: 27.11.2023
  • Skeleton: 04.12.2023
  • Writing: 18.12.2023
  • Finished Paper for Review: 08.01.2024
  • Review: 15.01.2024
  • Presentation: 29.01.2024
  • Camera-Ready: 05.02.2024
  • Polished Paper: 26.02.2023


Kickoff Meeting:

  • Monday, 09.10.2023 

Topic and Research Questions – Individual Meeting (15 minutes)

  • Monday, 30.10.2023; Tuesday, 31.10.2023

Visualisierung- Individuelle Termine (30 Minuten):

  • Monday, 27.11.2023; Tuesday, 28.11.2023; Wednesday, 29.11.2023

Presentation – Individual Meetings (30 minutes):

  • Monday, 29.01.2024; Tuesday, 30.01.2024; Wednesday, 31.01.2024


  • Monday, 05.02.2024 (09:00 – 16:00) or Tuesday, 06.02.2024 (09:00 – 16:00)


All topics are assigned twice. The work is done individually. The examples given are only intended as a guide, but the design of your topic is not limited to these examples.

  • Learning Analytics for Digital Gamebooks:
    • In this topic, you will address, for example, how learning analytics can be used for digital gamebooks, what data can be analyzed, for whom learning data analysis is useful in the context of digital gamebooks or what it can be used for, ...
  • Authoring tools for digital gamebooks
    • In this topic, you will address, for example, existing authoring tools for creating digital gamebooks, analyze requirements for such authoring tools, limitations of existing solutions, ...
  • Target group oriented presentation of digital gamebooks
    • In this topic, you will deal, for example, with the identification of requirements of different target groups for the presentation of the content of digital gamebooks, so that they are understandable, usable, operable, motivating, ... by the respective target group.
  • Gamification elements in Digital Gamebooks
    • In this topic, you will address, for example, which game elements can be used in digital gamebooks for teaching purposes and how, what are the advantages or disadvantages of such use, ...
  • Task types in Digital Gamebooks
    • In this topic, you will address, for example, what types of tasks already exist in digital gamebooks, what types of tasks could be mapped into digital gamebooks, ...