This course is taught in English only.
The Interactive Game Developing Lab is a practical course where you will develop an interactive game that goes beyond a typical mobile or desktop game. In this internship, you will explore other input methods such as eye gaze recognition, body posture, or device movement. We also look at important other game development aspects, such as game design, storytelling, or graphical assets.
TBA in TBA
- RWTHonline (TBA)
- RWTHmoodle (TBA)
- Informatik (M.Sc.)
- Media Informatics (M.Sc.)
- Software Systems Engineering (M.Sc.)
- Data Science (M.Sc.)
- Technical Communication (M. Sc.)
Exercises and assignments will be graded according to the following scale:
|1.0||An exceptional job that went well beyond what was specified in the tasks|
|2.0||The tasks were completed satisfactorily in accordance with the terms of reference|
|3.0||Tasks have been completed but have some problems|
|5.0||Little or no effort has been made on the tasks|
Course Assignment and Registration Guide
Number of SWS: P3 (Aachen)
ECTS Credits: 7
Language: English for all lectures, assignments, and exams.
This game was developed by Ömer Memis, Moritz Failing, Martin Zakrzewski, Marius Bronner, Lars Frost during our Gaming Lab course.
This game was developed by Antoniu-Paul Filip, Marcel Hagedorn, Maximilian Kerpen, and Nicola Poell during our Gaming Lab course.
This game was developed by Qingyun He, Marko Karetic, Maxim Pakhomenko, and Michal Kováč during our Gaming Lab course.